Stuff
In everything that is or ever will be there is only one constant, and that constant is ...... change.
In architecture there is the luxury of a third dimension. As
a student, back then, I could sketch endlessly in those design
courses in search of some intiguing solution. That is, until
Mies van der Rohe's famous phrase,"form follows function", would
curtail all those intersecting lines and spaces into a sensible
resolution of what was needed vs. what I imagined.
In graphic design, the palette of choices seems much more restrictive.
With no volumes to address, one must be content with spatial
relationship in two dimensions. Still, there is complexity in
the use of color, lines, images, and typography. Now throw in motion
effects from Flash and those from frameworks such as jQuery and others.
It all makes for a bewildering mix of choices.
Stuff has become a repository of code and sources that provide valuable information. For
well over a year I added nothing to the content of this page or many of the other pages
due to various demands on my time.
These sources with their code implementations are indispensable. It doesn't take long and
and the memory of how to write the code becomes faded.
In mathematics there are equations that model memory retention over time. A graph of the
function illustrates a somewhat
surprising display of this diminished memory for a given body of knowledge.
all very neat but...rounded corners are probably easier to do with Photoshop or Illustrator or at least an alternative for having to write the code. I don't bother with CSS corners anymore
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